I said some things were moving fast!

Today marks the debut of my new show for Machinima, Post Mortem. This is a space for me to give an in-depth analysis on standout aspects of remarkable games. In this inaugural episode, I look at Modern Warfare 2’s campaign and some of the gameplay and structural innovations that made it an even more daring game than you may have realized.

Check it out right here! I am very proud of how this show turned out, since it was an idea that I had that initially met with some resistance in the company, but ended getting through in what I feel is a very polished form. I hope you enjoy it.